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We are Fatshark
We are a critically acclaimed Swedish game development studio with about 200 experienced and skilled employees.
We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with.
We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
The role
As a Level Designer, you are responsible for the design and construction of levels, gameplay spaces and challenges, working mainly within Unreal.
You have a keen eye for fun combat action, environmental composition and guidance, both in a first-person perspective and in a cooperative action game environment.
Additional skillsets needed are visual scripting proficiency, low-level feature implementation, and work documentation.
Aside from crafting high-quality gameplay spaces, the Level Designer role requires communication, drive, creativity, and flexibility.
At Fatshark, we separate the level design and level art roles, but an element of both mindsets are needed as the role bridges both design and art.
Your task is to create excellent player experiences through gameplay space design and the challenges they may contain.
You’ll collaborate across teams and disciplines, from art and design to QA and production, in order to make the best game possible and uphold the game vision and quality targets on time.
Working in a field where multiple crafts come together, feedback, issue flagging, and teamwork skills are crucial in your daily work.
What you'll do
Required qualifications
Bonus qualifications
What we offer
Application details
We have a policy of working 4 days in the office per week, with 1 day optional to work from home.
The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: May 2026
Form of Employment: Permanent, full-time